WASD roll / spin SPACE hold, let go: ollie J flip K grab L grind M manual Q specialWASD pedal / spin SPACE hold, let go: bunny hop J whip / barspin K no-hander & co L peg grind M manual Q specialleft thumb steers · buttons on the right
FILM SETV record · 1–8 cameras · O Rick skates by himself · E off/on the board · B bars · F fisheye · T slow · P freeze · H hide this · Esc menu
Goals
Gaps found
Paused
How to skate
Roll
W push · S brake · AD turn (in the air: spin)
Ollie
hold Space to crouch, let go to pop. Longer hold, higher pop.
BMX
Space bunny hop · J tailwhip (with a direction: barspin, X-up, decade, double whip…) · K held tricks: no-hander, superman, can-can, tabletop… · L peg grinds: double peg, ice pick, toothpick, feeble, smith · M manual on the back wheel
Flip
J in the air, with a direction for a different flip
Grab
K in the air; hold it for more points, let go before you land
Grind
hold L over any rail, ledge or coping; AD keep your balance
Manual
M on the ground, or just before you land, to keep a combo going; WS balance
Vert
ride up the bowl, the waves or the tower's flare: you fly straight up and come back down on it. To roll out of the Mempool Beach bowl, hold W as you go up the wall.
Special
when the meter is full, Q in the air: the COIN TOSS; on a rail: MINT CONDITION
Combos
every trick before you land adds up, times the number of tricks. Bail and it's gone.
Gamepad: A ollie · X flip · B grab · Y grind · RB manual · LB special. Phone: left thumb steers, buttons on the right.